This optimization works by not drawing pixels behind objects close to camera, so fps boost depends a lot from camera, visible objects near and far from camera, screen resolution, video memory bandwidth. It may fail if skyrimprefs.ini is not configured properly. I forgot to disable this in recompiler, so in previous version parallax code was always computed (with my videocard it's very noticable performance hit).Īdded EnableZPrepass parameter to enblocal.ini to increase fillrate performance. Negative side effect is delay when activating temporal antialiasing, reflection, ambient occlusion, depth of field, at that moment all textures unloaded from vram and recreating again.įixed performance drop when terrain parallax is not enabled. Reduced video memory usage when some effects are disabled, because it's the reason of low performance with 1gb or less videocards. Removed bloom quality parameter, it's obsolette and i forgot about it. ![]() ![]() Graphic mod ENBSeries / patch ENBoost 0.266
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